ByteDance·Seedance 2.0·16:9

日式动漫ACT游戏废土宗师电影级激战

CgBoss电影感动漫3D RenderVideoCgBoss

Prompt

Japanese anime 3D game CG, ACT action game perspective, cinematic battle performance, camera closely follows the protagonist throughout, high-octane, high-speed, high-impact feeling. Protagonist appearance references Image 1, characterized as a martial arts grandmaster, extremely strong in close-range melee combat, exuding immense oppression. Scene set in a doomsday wasteland world, yellow sand filling the sky, dust drifting down, ruins and dilapidated ancient-style buildings interspersed, overall atmosphere is desolate, solemn, with Eastern apocalyptic aesthetics. Opening shot rapidly pushes in on the protagonist, wind and sand sweep past, tension fills the air. First wave of over a dozen minions attacks simultaneously, protagonist instantly erupts, using extremely fluid and fierce melee combos to continuously kill in seconds, actions include dodge dash, heavy punch to the face, elbow strike to break defense, leg sweep to topple, aerial pursuit, ground impact shockwave, combos as smooth as a one-take shot, every punch hits flesh, enemies are knocked flying, smashed into the ground, rolling, crashing into walls, strong hit feedback. Battle includes massive environmental destruction: walls cracking, debris exploding, ground shattering, dust shooting into the sky, enemies crashing through ruins, reinforcing the power impact. After clearing the field, camera pauses briefly, Boss entrance animation begins. Boss emerges from the depths of the sand and dust, accompanied by an oppressive close-up, low-angle looking up shot, footsteps shaking the ground, wind pressure surging, powerful aura. Subsequently, the protagonist and Boss engage in two rounds of high-speed close-quarters fierce combat, camera closely follows the protagonist's movement, actions are sharp and fierce, including parrying, dodging, counter-attacking, fist clashes, close-range suppression, explosive heavy hits, presenting the speed and power of a duel between masters. Finally, the protagonist charges up and unleashes an ultimate move, afterimage dash, continuous heavy hits, frontally blasting through the Boss's defense, one-hit kill. Ending shows the Boss crashing heavily to the ground, ruins exploding, dust waves surging to the sky, ground cracking, screen is shocking, climax maxed out. Requirements: overall movements natural and coherent, combat clear, camera cool but not chaotic, highlighting the satisfaction, oppression, and finishing burst of ACT game CG level.

直接用这个 prompt 去你的工作台生成

去 VSAI 创作
来源: OpenNana